The online racing simulator
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George Kuyumji
S2 licensed
Does the Soundsystem that works in LFS has the Potential to sound more accurate than the Sample-Sounds Engine?

I understand the idea and goal of LFS Sound System and find it interesting. But how far away are we from a System that not only generates Sounds 'on the fly', but also actually sounds as good or better than samples-generated sound?
George Kuyumji
S2 licensed
I slow down and let the poor guy pass me if I have caused an accident.

Writing "sorry" during a Race is unrealistic
George Kuyumji
S2 licensed
Quote from lalathegreat :So funny too see everyone emotional. I think if u want to prove a point you should list hard facts though.

If you feel LFS has been giving content for the past year, you should list it instead of saying stuff like you won't be missed and all that.

what some of you have to understand is we all play LFS for different reasons; and we all would like to see LFs go in different ways.

I Dream of the day that LFS has a maximum of 10,000 people a day and there is a wide variety of combos used. I mean thats my main problem with LFS not enough playing(dead). and there must be a reason?

1.Why are there more Demo people playing than licensed?
2.Why are they 13,000 Members of the forum but only 800 playing online at a time
3.I often seen post that that LFS (s1+s2) sold 20k~30k where are those other 19k people

can someone answer those questions?

The level of ignorance is amazing. If LFS is dead, than what about rFactor, NR2003 or GPL ? They are deader-than-dead, and what about netkarPro, the deathiest Sim ever?

If you start to get annoyed from LFS because of "only" 800 Players online at the same time, please go check for yourself another Simulation and than come back here and say how many drivers you met.

If you can stay a night awake and race NASCAR Racing 2003 you will see 400 players MAXIMUM even on the Weekends. That Game sold several hundred thousand times. And is still rated the best NASCAR Simulation in the US. And NASCAR has a huge Fanbase.

Thats half of the driver Pool that LFS has. On to GPL VROC and IGOR, your lucky if you see 100 people Racing online during any time.

You will find around 300 - 400 People racing rFactor Online, far behind LFS in Online Racing Popularity, even if you switch to GTR2 you will maybe find between 400 - 600 People online, and that is a Game that every Joe Average can buy at his local Game Store.

What else is there in the Sim Racing World? netKar Pro... you will have a hard time finding any People Racing Online outside of the GPC League.

Quote : 1.Why are there more Demo people playing than licensed?

erm... because its for free? And what does that has to do with anything?

Quote : 2.Why are they 13,000 Members of the forum but only 800 playing online at a time

What are you tryieng to suggest with these numbers? That there should be alot more people Online? As you try to find a answer to this question please also try to discover why there has been 50.000 copies of GPL been sold, but there has never been more than 200 drivers online at the same time? Thats just how it is

Are you tryieng to imply with that question, that LFS is not popular?

Do you think 800 Players online every day is a to low number for a Racing Simulation? Please, you must have played LFS to much if you think that. Start up another Sim and go Online, you will see that the Racing Simulation Genre is a very small one, and that 800 Players Online every night is a huge Number for this Genre.

Quote : 3.I often seen post that that LFS (s1+s2) sold 20k~30k where are those other 19k people

Perhaps playing something else for a change? If you would have played something else you would have known how much 800 Players online is for a Racing Simulation.
Last edited by George Kuyumji, .
George Kuyumji
S2 licensed
Quote from lalathegreat :I can see where others are coming from. Playing LFS for a year now and i thought it would of been alot further along than it is. yea they where 30 test patches but most of them seem to correct bugs and trivial stuff. the fact that the devs don't really say what there working on there site dosent help. I guess most are just fustrated because they know LFS has alot of potencial and it dosent seem to be fulfilling it.

You're a Nazi !

Can we lock this Thread now?
George Kuyumji
S2 licensed
Somebody lock this Thread

Saying the most popular Online Simulation is dead is bull
George Kuyumji
S2 licensed
Quote from Nunes :LFS is dead???

How is it "dead", when it has the most Online Drivers of any Racing Simulation in the World? Check the Multiplayer Mode, there are more drivers online then in NR2003, GTR2, rFactor, netkarPro or GPL threwout the day.

Except for certain times when the Americans go Online with NR2003 (then there are about 400 NASCAR drivers online at times where most of the rest of the World is sleeping) But except for that, most of the day LFS is the most bisy and alive place to Sim Race with.

Add to that, that this product is growing constantly while already beeing the most populated Online Race Sim, so how you can ask if its dead is beyond me
Last edited by George Kuyumji, .
George Kuyumji
S2 licensed
Quote from Gunn :It is even more effective using a button clutch in LFS currently.

:shhh:
George Kuyumji
S2 licensed
Quote from ajp71 :... I can't actually think of any real advantage of making them RWD.
  • RWDs are a pleasure to drive
George Kuyumji
S2 licensed
Can you be more specific about what you want exactly? Do you want Infos like Tire Temp or RPMs or laptimes displayed on a second Display?

Here is somebody in German using the G15 that can show him live all valuable Information from LFS on his G15.

Look at the little Monitor next to the Steering Wheel, it gives the driver live information about everything he would like to know

http://www.virtual-racingcockpit.com/images/rig_2.jpg

Here is how RPM is getting displayed on a G15, this works with LFS, GTR2, GTL...

http://www.kamelstall.de/G15OutGauge.wmv
Last edited by SamH, . Reason : Inline image too large for typical screen resolutions
George Kuyumji
S2 licensed
Cant see "lalathegreat" saying anywhere that he doesnt like LFS
George Kuyumji
S2 licensed
Regarding Tracks runned Online that always depends on what the majority wants and says nothing about the quality of the Tracks.

In NR03 there is a amazingly good Watkins Glen, Spa, Magny Cours, Suzuka or Indianapolis but what is runned online most of the Time? Talladega and Daytona. Because thats what the Majority wants, not because there better tracks
George Kuyumji
S2 licensed
I was driving Gran Turismo since its first release, I have played GT4 for a month, what has really put me off was not the stupid AI, or the lack of a cockpit view...

The loading times between the Menus and the dozen times you have to answer that damn question "Do you really want to do that?"

Alot of time is spended just jumping threw the menus and waiting for the loading times, you have to navigate threw a Mess of User interface until you get to where you wanted, answering on pathetic questions, that annoying waiting times finally made me quit driving GT4. It is to much navigating threw the Menus, and a too simplified Physic Engine, the World has moved on since Gran Turismo 2. But the GT Series has not much.
Last edited by George Kuyumji, .
George Kuyumji
S2 licensed
Quote from lalathegreat :Where are you getting this infomation from, Have u looked at the source code? for [GT4]; regardless, its dumb to think that the developers would rather Move the whole Track Data And all Sprites instead Of the 6 or so cars.

GT4 Is a sim as is forza, Problem is they are what i call low precision sims. They may not simmulate certain parts [Tire Temprerature] which affects the whole sim as a whole, but its only when u really push the sim the short commings arise.

Considering the the hardware Gt4 is on, its a Excelent job of a sim.[Remember ps2 was designed in late 90es] And they somehow got 1080i our of it

To the original poster i suppose u can use this statemeant from the creator

"To be honest, I can't really say the [original PlayStation] or the PlayStation 2 were able to sufficiently represent the realistically modeled physical world we wanted [in previous Gran Turismo games]," Yamauchi said. "With the PS3, we will be able to perform true physical modeling for the first time."

No I did not look into the source code, but most Racing Games, a few Simulations excluded indeed move the track around the car + the car dont follow the front wheels, it turns by the center height axis of itself. Racing Games are programmed that way since the 80s. There are only few Software Simulations (like LFS) where the car is moving in a comprehensible way.

Quote from wsinda :Sounds a lot like the AI in LFS...

So what? LFS doesnt need to have an AI in the first place, it is the most popular Online Racing Simulation in the World and AI is not missed.

While in GT4 the Games Concept is to Race the AI, earn money and buy things. So the AI is a important part of this story, it is truly pathetic to Race the AI in GT4 when they are not even aware of you at all.
George Kuyumji
S2 licensed
It's all in your mind
George Kuyumji
S2 licensed
How much upstream is needed to host a full grid Race by the way?
George Kuyumji
S2 licensed
GT4 is indeed a very nice Racing Game. When you have a wheel, switch off the driving Aids and use Normal Road Tyres in the Setup the movements of the car seem quite authentic and would have been called a Simulation if it would have been released for the PC in the mid-90s.

But the driving physics and the whole environment are years behind any modern PC Simulation. And its not only driving physics, its Multiplayer, its Sound, its accurate Graphics, AI, its Replay Mode...

Try to drive a Race in GT4 from the 6th Place and work your way to the front. Doing that realisticly without contacts with the AI cars is impossible. They will ram you. It's annoying racing the AI when they do not see you at all.

In LFS, netkarPro or NR2003 you drive a simulated dynamic vehicle around a static track.

In Gran Turismo you steer the track around the car. This Simulation method from the 80s is still used on console type Race Games. You do not really steer the car, you drive the track around the car. The car is static.

Also, the cars in console games like Forza or Gran Turismo do turn around not by the direction of the front wheels, but by the middle height axis of the car.

There is no tyre on the road simulation, after you have steered the corner to the car, the car turns around the corner by the Axes of its height, not by the direction of the front wheels. This is specially seeable in the Replays were cars turn around sharp corners in a very odd way, they turn by there height-axes, not because of the direction there front tyres are looking.

This 80s Racing Game style programming is still beeing used thats why Hardcore Simulator Fans and Racing Schools cannot be bothered to buy several 1000 Dollars worth of Steering Wheel, Pedals or H-Shifter for a Game like Gran Turismo 4. The car simulation is so basic and simplified that it wouldnt make much sense, so they run there Simulator on complex car Simulations.

Comparing that with Simulations like LFS where even tyre flexing gets simulated, or NR2003 where the developers had inside information from Goodyear about the behaviour of Race tyres and track accuracy where even the real drivers practise with it, is pointless.

GT4 is a very good Racing Game, perhaps the best on consoles. LFS is the most popular Online Racing Simulation in the World.

They are both awesome in there own way.
Last edited by George Kuyumji, .
George Kuyumji
S2 licensed
Is there some sort of printable button commands card for LFS like there is for Flight Sims? You know that thing your put over the keyboard to know what all buttons do during Racing or watching a Replay
George Kuyumji
S2 licensed
Are you sure WOZ 1,0 is linear and 0 is not linear? I have a Black Logi MOMO
George Kuyumji
S2 licensed
Quote from rayhuang :I got a question....I am still not putting a lot of time on LFS, but I am down to 1:14 with mouse with the FOX at BW. Thats 7 seconds off the WR, but I know I can shave 2 seconds with my wheel and pedal and more w/ practice.

What laptimes are guys running with FOX's in serious online series races and/or how far off WR times from tracks?

Yesterday I had couple of Races with a guy named BiGSexy (spell.?) from Hungary and he drove 1:07 times constantly.

Could we please get some F08 Racing going on on Redline Server?
George Kuyumji
S2 licensed
Would pay for a Nurburgring Nordschleife and Spa.

How much does these track licenses cost? Is there anyway to know?
Getting rid of the Chat Sounds in Multiplayer
George Kuyumji
S2 licensed
I find the chat sounds and especially the sound that appear very loud when someone is joining the server or leaving the tracks, I have the game sounds rather high on volume so whenever the lound "click" comes from the chat message its very annoying.
What files do I have to delete?
George Kuyumji
S2 licensed
Quote from 510N3D :Damn im not sure what it is but you might consider an Incompatibility between these two Wheels. It is possible to have two Devices connected at same Time, i had a Logitech Momo Force Racing as the main Wheel and a Microsoft Sidewinder FF as second device for Clutch only and it worked perfect.

So well, maybe someone else has a clue?

*bump* :Kick_Can_

In the Gameport screen of windows I have 3 things connected, Act Labs MOMO and Thrust, they work in NR03 and GPL.

When I play LFS now I only do in the Formula cars and disconnect the Thrust Wheel, its the only way to drive now LFS until I get a new set of pedals someday it seems
FGED GREDG RDFGDR GSFDG