Does the Soundsystem that works in LFS has the Potential to sound more accurate than the Sample-Sounds Engine?
I understand the idea and goal of LFS Sound System and find it interesting. But how far away are we from a System that not only generates Sounds 'on the fly', but also actually sounds as good or better than samples-generated sound?
The level of ignorance is amazing. If LFS is dead, than what about rFactor, NR2003 or GPL ? They are deader-than-dead, and what about netkarPro, the deathiest Sim ever?
If you start to get annoyed from LFS because of "only" 800 Players online at the same time, please go check for yourself another Simulation and than come back here and say how many drivers you met.
If you can stay a night awake and race NASCAR Racing 2003 you will see 400 players MAXIMUM even on the Weekends. That Game sold several hundred thousand times. And is still rated the best NASCAR Simulation in the US. And NASCAR has a huge Fanbase.
Thats half of the driver Pool that LFS has. On to GPL VROC and IGOR, your lucky if you see 100 people Racing online during any time.
You will find around 300 - 400 People racing rFactor Online, far behind LFS in Online Racing Popularity, even if you switch to GTR2 you will maybe find between 400 - 600 People online, and that is a Game that every Joe Average can buy at his local Game Store.
What else is there in the Sim Racing World? netKar Pro... you will have a hard time finding any People Racing Online outside of the GPC League.
erm... because its for free? And what does that has to do with anything?
What are you tryieng to suggest with these numbers? That there should be alot more people Online? As you try to find a answer to this question please also try to discover why there has been 50.000 copies of GPL been sold, but there has never been more than 200 drivers online at the same time? Thats just how it is
Are you tryieng to imply with that question, that LFS is not popular?
Do you think 800 Players online every day is a to low number for a Racing Simulation? Please, you must have played LFS to much if you think that. Start up another Sim and go Online, you will see that the Racing Simulation Genre is a very small one, and that 800 Players Online every night is a huge Number for this Genre.
Perhaps playing something else for a change? If you would have played something else you would have known how much 800 Players online is for a Racing Simulation.
How is it "dead", when it has the most Online Drivers of any Racing Simulation in the World? Check the Multiplayer Mode, there are more drivers online then in NR2003, GTR2, rFactor, netkarPro or GPL threwout the day.
Except for certain times when the Americans go Online with NR2003 (then there are about 400 NASCAR drivers online at times where most of the rest of the World is sleeping) But except for that, most of the day LFS is the most bisy and alive place to Sim Race with.
Add to that, that this product is growing constantly while already beeing the most populated Online Race Sim, so how you can ask if its dead is beyond me
Regarding Tracks runned Online that always depends on what the majority wants and says nothing about the quality of the Tracks.
In NR03 there is a amazingly good Watkins Glen, Spa, Magny Cours, Suzuka or Indianapolis but what is runned online most of the Time? Talladega and Daytona. Because thats what the Majority wants, not because there better tracks
I was driving Gran Turismo since its first release, I have played GT4 for a month, what has really put me off was not the stupid AI, or the lack of a cockpit view...
The loading times between the Menus and the dozen times you have to answer that damn question "Do you really want to do that?"
Alot of time is spended just jumping threw the menus and waiting for the loading times, you have to navigate threw a Mess of User interface until you get to where you wanted, answering on pathetic questions, that annoying waiting times finally made me quit driving GT4. It is to much navigating threw the Menus, and a too simplified Physic Engine, the World has moved on since Gran Turismo 2. But the GT Series has not much.
No I did not look into the source code, but most Racing Games, a few Simulations excluded indeed move the track around the car + the car dont follow the front wheels, it turns by the center height axis of itself. Racing Games are programmed that way since the 80s. There are only few Software Simulations (like LFS) where the car is moving in a comprehensible way.
So what? LFS doesnt need to have an AI in the first place, it is the most popular Online Racing Simulation in the World and AI is not missed.
While in GT4 the Games Concept is to Race the AI, earn money and buy things. So the AI is a important part of this story, it is truly pathetic to Race the AI in GT4 when they are not even aware of you at all.
GT4 is indeed a very nice Racing Game. When you have a wheel, switch off the driving Aids and use Normal Road Tyres in the Setup the movements of the car seem quite authentic and would have been called a Simulation if it would have been released for the PC in the mid-90s.
But the driving physics and the whole environment are years behind any modern PC Simulation. And its not only driving physics, its Multiplayer, its Sound, its accurate Graphics, AI, its Replay Mode...
Try to drive a Race in GT4 from the 6th Place and work your way to the front. Doing that realisticly without contacts with the AI cars is impossible. They will ram you. It's annoying racing the AI when they do not see you at all.
In LFS, netkarPro or NR2003 you drive a simulated dynamic vehicle around a static track.
In Gran Turismo you steer the track around the car. This Simulation method from the 80s is still used on console type Race Games. You do not really steer the car, you drive the track around the car. The car is static.
Also, the cars in console games like Forza or Gran Turismo do turn around not by the direction of the front wheels, but by the middle height axis of the car.
There is no tyre on the road simulation, after you have steered the corner to the car, the car turns around the corner by the Axes of its height, not by the direction of the front wheels. This is specially seeable in the Replays were cars turn around sharp corners in a very odd way, they turn by there height-axes, not because of the direction there front tyres are looking.
This 80s Racing Game style programming is still beeing used thats why Hardcore Simulator Fans and Racing Schools cannot be bothered to buy several 1000 Dollars worth of Steering Wheel, Pedals or H-Shifter for a Game like Gran Turismo 4. The car simulation is so basic and simplified that it wouldnt make much sense, so they run there Simulator on complex car Simulations.
Comparing that with Simulations like LFS where even tyre flexing gets simulated, or NR2003 where the developers had inside information from Goodyear about the behaviour of Race tyres and track accuracy where even the real drivers practise with it, is pointless.
GT4 is a very good Racing Game, perhaps the best on consoles. LFS is the most popular Online Racing Simulation in the World.
Is there some sort of printable button commands card for LFS like there is for Flight Sims? You know that thing your put over the keyboard to know what all buttons do during Racing or watching a Replay
I find the chat sounds and especially the sound that appear very loud when someone is joining the server or leaving the tracks, I have the game sounds rather high on volume so whenever the lound "click" comes from the chat message its very annoying.
What files do I have to delete?
In the Gameport screen of windows I have 3 things connected, Act Labs MOMO and Thrust, they work in NR03 and GPL.
When I play LFS now I only do in the Formula cars and disconnect the Thrust Wheel, its the only way to drive now LFS until I get a new set of pedals someday it seems